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Every incremental boost is magnified because of the number of attacks.
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Or maybe an extra die of damage from flaming gloves. Figuring out ways to give a monk an extra point or two of damage through magic handwraps or weighted gloves, great. Think of how many heroes from fiction and legend had a number of fights with their fists.but aren't "monks".Īnd then fourth, I thought about what if there was no monk class and all of the monk concepts were just made using other classes like unarmed specializing fighters or sorcerers with spells representing elemental martial arts.Īnyway, rambling.monks getting a bigger martial arts die sounds good to me. And maybe give finesse only to specialists like the monks, fighting stylers, and feat buyers.
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And then give some classes proficiency with unarmed. Improvised weapons do a d4 of damage.why can't my beefy fighter's mailed fist? If I were to remake the game, I'd give unarmed combat a base d3 damage, that way a dagger or club is a slight improvement, and give a monk a d6 to be special.
#Dragon magazine monk plus
One point of damage plus ability modifier isn't much. Third, I've had this thought for a while.basic unarmed combat from anyone other than a monk, someone with that one UA fighting style, or that one feat is really, really weak.
#Dragon magazine monk free
And having a free ki point each round to just flurry every round (or monk dodge or step of the wind) would be helpful.and doing more ki stuff takes from your reservoir. It also isn't hard to accept that a monk's punch or kick starts out equal to a blow from that staff and goes up to being equal to a blow from a two handed maul at level 20. At level one, they're probably swinging a short sword or a staff for a d6 or d8 anyway for some of their attacks. Second, yeah I think the monk could totally have martial arts boosted by one size no problem no worry. If the monk were to get the martial arts die boosted or get an extra point of damage or get an extra die from an item or spell or whatever, then that increase is on 3 or 4 attacks compared to 2 attacks. This is totally not an in depth statistical analysis but I will suggest that the monk is highly dependent on getting extra damage on each hit to be great or terrible. After 11th fighter gets a third attack, the paladin gets an extra die of damage, the warlock gets another beam of EB.and the monk is left behind. At my most familiar tier of play (between 6 and 10), the monk is making 3 or 4 attacks at a 1d6+4 while the greatsword fighter is making 2 attacks at a 2d6+4. That many attacks and you gotta be doing something with them.but then again maybe it just feels like a lot of attacks. I watched the video earlier today and I have had a number of thoughts go through my head.įirst of all, I wonder if his math is correct. I know monks have other abilities they can use, but I think too much is tied up in Ki usage that either increasing Ki points or damage or both would be beneficial. If you want to stay in the thick of things you can Dodge, but again, you lose your ability to use the Bonus Action to attack so your effectiveness at dealing damage goes down. But then they are only getting 1 attack, or 2 after 5th level, which drops the amount of damage they can do.
#Dragon magazine monk for free
A fighter can have a 19 at level 1 (chain mail, Shield, Defensive fighting style) If they want to be a skirmisher they would probably use Ki to disengage as a bonus action (which Rogues can do for free as a bonus action, no resource cost) to avoid OAs. Sure, they can get AC 20 but only at level 16 if they only do ASI and no feats. But they do seem a little on the weak side. Yes there were magic items involved too for the AC.īut anyway, I haven't had a chance to play one in 5E yet, but hope to. My AC was high enough (actually low enough since AD&D went from 10 to -10) that the only way they could hit me was if they decapitated me with a nat 20. I remember at 17th level being in a fight against Githyanki Knights (again, AD&D) where they carried their silver vorpal swords. Monks have always been one of my favorite classes to play and I played several of them in 1E AD&D, including one character from the revised Monk from Dragon Magazine (or was is Dungeon Magazine) that was pretty OP. And as a skirmisher, probably less then Rogues using the same tactics. They seem to do less damage overall than the other martial classes. I don't think buffing the damage die would break anything.